137 lines
4.0 KiB
JavaScript
137 lines
4.0 KiB
JavaScript
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#!/usr/bin/env node
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/**
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* @fileoverview Main CLI that is run via the eslint command.
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* @author Nicholas C. Zakas
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*/
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/* eslint no-console:off */
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"use strict";
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// to use V8's code cache to speed up instantiation time
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require("v8-compile-cache");
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// must do this initialization *before* other requires in order to work
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if (process.argv.includes("--debug")) {
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require("debug").enable("eslint:*,-eslint:code-path,eslintrc:*");
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}
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//------------------------------------------------------------------------------
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// Helpers
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//------------------------------------------------------------------------------
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/**
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* Read data from stdin til the end.
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*
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* Note: See
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* - https://github.com/nodejs/node/blob/master/doc/api/process.md#processstdin
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* - https://github.com/nodejs/node/blob/master/doc/api/process.md#a-note-on-process-io
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* - https://lists.gnu.org/archive/html/bug-gnu-emacs/2016-01/msg00419.html
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* - https://github.com/nodejs/node/issues/7439 (historical)
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*
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* On Windows using `fs.readFileSync(STDIN_FILE_DESCRIPTOR, "utf8")` seems
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* to read 4096 bytes before blocking and never drains to read further data.
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*
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* The investigation on the Emacs thread indicates:
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*
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* > Emacs on MS-Windows uses pipes to communicate with subprocesses; a
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* > pipe on Windows has a 4K buffer. So as soon as Emacs writes more than
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* > 4096 bytes to the pipe, the pipe becomes full, and Emacs then waits for
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* > the subprocess to read its end of the pipe, at which time Emacs will
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* > write the rest of the stuff.
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* @returns {Promise<string>} The read text.
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*/
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function readStdin() {
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return new Promise((resolve, reject) => {
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let content = "";
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let chunk = "";
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process.stdin
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.setEncoding("utf8")
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.on("readable", () => {
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while ((chunk = process.stdin.read()) !== null) {
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content += chunk;
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}
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})
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.on("end", () => resolve(content))
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.on("error", reject);
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});
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}
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/**
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* Get the error message of a given value.
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* @param {any} error The value to get.
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* @returns {string} The error message.
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*/
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function getErrorMessage(error) {
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// Lazy loading because this is used only if an error happened.
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const util = require("util");
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// Foolproof -- thirdparty module might throw non-object.
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if (typeof error !== "object" || error === null) {
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return String(error);
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}
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// Use templates if `error.messageTemplate` is present.
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if (typeof error.messageTemplate === "string") {
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try {
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const template = require(`../messages/${error.messageTemplate}.js`);
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return template(error.messageData || {});
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} catch {
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// Ignore template error then fallback to use `error.stack`.
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}
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}
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// Use the stacktrace if it's an error object.
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if (typeof error.stack === "string") {
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return error.stack;
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}
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// Otherwise, dump the object.
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return util.format("%o", error);
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}
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/**
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* Catch and report unexpected error.
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* @param {any} error The thrown error object.
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* @returns {void}
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*/
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function onFatalError(error) {
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process.exitCode = 2;
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const { version } = require("../package.json");
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const message = getErrorMessage(error);
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console.error(`
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Oops! Something went wrong! :(
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ESLint: ${version}
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${message}`);
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}
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//------------------------------------------------------------------------------
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// Execution
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//------------------------------------------------------------------------------
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(async function main() {
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process.on("uncaughtException", onFatalError);
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process.on("unhandledRejection", onFatalError);
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// Call the config initializer if `--init` is present.
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if (process.argv.includes("--init")) {
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await require("../lib/init/config-initializer").initializeConfig();
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return;
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}
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// Otherwise, call the CLI.
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process.exitCode = await require("../lib/cli").execute(
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process.argv,
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process.argv.includes("--stdin") ? await readStdin() : null
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);
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}()).catch(onFatalError);
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